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Animate · alpha · worked example

How to plan animation holds with a frame timing chart

A timing chart turns a vague motion idea into specific drawing and hold decisions. Start with a short action before choosing frame-by-frame work or a tween.

Updated October 10, 2026 · by thecreatingco

A small example to work through

Our original one-second study uses 12 frames: a dot pauses, moves right, then holds. The positions are a planning chart, not an Animate project or rendered animation.

Original example worksheet
ItemExampleNotes
Frames 1–3x=0Opening hold
Frames 4–6x=25 / 50 / 75Movement
Frames 7–9x=100Arrival hold
Frames 10–12x=100Longer closing hold
Total12 frames at 12 fps1 second

Download the editable text worksheet · Download the CSV worksheet

Use the blank observation and decision fields to record your own result. These downloads are planning worksheets; they do not load an app project or demonstrate a completed export.

Try it and inspect the result

  1. Open Animate and begin a small study. If you can set playback rate, record it beside the timing chart.
  2. Compare a frame-by-frame move with the current tween controls. Check that holds remain still and that the travel interval feels intentional.
  3. Preview repeatedly and test the current save or export controls with this short study. Keep your chart and original work before extending the sequence.

When the result differs

One second became half a second
Check playback rate; 12 frames at 24 fps lasts 0.5 seconds.
Hold drifts
Inspect interpolation or position changes during the intended hold.
Need a longer pause
Add held frames deliberately rather than slowing every part of the action.

What this example establishes

The arithmetic establishes our planned duration, not an app timing benchmark. Animate is a public alpha; verify the current project recovery and export behaviour before committing to a long production.

This page supplies a worked example and a review method. It does not report a newly completed end-to-end app test. For current availability and edition details, read the Animate overview.

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